With that said, environment artists will have to play around with ideas of interior space population to find a middle between crack-house and modern aesthetic and lighting can be a very helpful tool in this case. Brutalism in an interior space, with a modern context from the recent revival, makes interiors feel luxury and minimalistic. In regards to interior space, I am unsure if that the brutalism will translate into interior levels as well. The cubic structures should help benefit level streaming volumes obscure any loading or de-loading that may occur in an area of the game. The tall towers combines with sharp angles does not affect the original observation of city-grid research that happened prior to this, in fact, it helps it. Furthermore, in programming regards, utilization of climbing and volumes will be made easier due to the mostly right-angle geometry of structures. I refer to rusted, overgrown, brand new, weathered away, etc. This also means a bigger focus on concrete materials of different varieties and phases. The angular nature of the architectural style allows for block-outs and modelling to hopefully be easier for level designers and artists respectively. In regards to “The Shadow That Pervades’” development, we have chosen to make brutalism the main influential blueprint for the structures in the city that will be traversed through in the game. On the bright side, it does give a structure personality and a story behind it. Graffiti, although in artform, can also be associated with gangs and that can lead to the stigma of criminality unfortunately. Due to raw concrete being a perfect, blank canvas, many graffiti artists tagged up the structures and defaced the property in a near permanent way. A third reason that Brutalism fell out of favor is that it became a symbol of criminal activity or rebellion as brutalist structures were trashed and vandalized. Instead of reworking the insides of a brutalist structure, one would have to build with its limitations not against it. Another reason is that Brutalist structure are literally set in stone, so making adjustments, renovations or re-working a space is incredibly difficult. One is that raw, untreated concrete is hard and expensive to maintain, so as a result it begins to make the structure visually unappealing due to rust, weathering of the concrete or overgrown vegetation. In the 1980’s, Brutalism fell out of popularity with architects and the people for several reasons. Furthermore, these structures are able to house, host or accommodate a larger number of people as a result and it also allows for population density to be moderated in a way by having less people out of the streets. In Chicago, the marina city structures, parts of the UIC campus and the SAC (Schmitt Academic Center are all examples of Chicago’s adoption of Brutalism in the past. General examples of structures that would utilize this style would include churches, schools, libraries, and apartments. Brutalist structures were mostly used for institutional or public structures at first before being adapted into housing on an apartment or personal level. With that said, the structure is not just concrete but it is also reinforced with steel within the concrete for stability and integral purposes. In fact, the etymology of the term “Brutalism” derives from the French word: “béton brut”, or raw concrete. There has been a recent resurgence in turning brutalist spaces into a form of luxury and minimalist lifestyles as of the mid-2010’s.īrutalism is recognizable by it’s raw, exposed concrete construction and mostly hard, angular edges. The main purpose of these structures was to house/ accommodate as many people as possible in a dense space. However, it should be noted that brutalist structures can be found globally. Brutalism is an architectural movement that rose to prominence post WWII, specifically during the 1970’s and it was mostly popular in the UK and Eastern European Communist Countries.
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